AI Insights · Timothy · October 2021
Top 5 Sniper Games on Android in South Africa Q3 2021
Explore the performance of the top 5 sniper games on Android in South Africa during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, South Africa's Android platform witnessed notable trends in the performance of top sniper games. Here’s a detailed look at the weekly downloads, revenue, and active users for the top 5 sniper games based on Sensor Tower data.
Sniper 3D:Gun Shooting Games by Wildlife Studios experienced a varied performance. Weekly revenue peaked at around $2.8K at the end of June, then saw a gradual decline, settling at about $1.8K by the end of September. Weekly downloads fluctuated, reaching a high of approximately 15.7K in mid-September. The game maintained a solid user base, peaking at around 110K weekly active users in early September before dropping to about 95K by the end of the quarter.
Sniper Arena: PvP Army Shooter from Nordcurrent Games saw a steady weekly revenue, starting at $1.3K and closing the quarter at roughly $948. Weekly downloads showed some volatility, peaking at 1.5K in early September. Active users fluctuated, reaching a high of about 12.1K in late June and dropping to around 8K by the end of September.
Sniper Fury: Shooting Game by Gameloft SE had modest revenue, peaking at $76 in the first week of July. Weekly downloads saw an upward trend, reaching a high of approximately 1.9K at the end of September. The game’s active user base grew steadily, peaking at about 4.8K in the last week of September.
Modern Sniper from Candy Mobile had minimal revenue, with a peak of $26 in mid-September. Weekly downloads remained relatively stable, hovering around 1K throughout the quarter. The game maintained a consistent active user base, peaking at around 8.4K in late June and tapering off to about 6.3K by the end of September.
Legend Sniper Shooting Game 3D by GAMEXIS did not generate any revenue. Weekly downloads fluctuated, peaking at approximately 1.2K in mid-July. The game’s active user base was relatively stable, peaking at around 3.2K in mid-July and closing the quarter at about 2.1K.
For more detailed insights and data, visit Sensor Tower.